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OASIS

PLATFORM

FOR TENNIS AUSTRALIA

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THE OASIS PLATFORM

NOW AND IN THE FUTURE

SMT’s 37 years of experience developing next-level technology for the live sports industry has led to the creation of OASIS (Organization of Asynchronous Sports Information Subsystems), a powerful organizing philosophy centered around an extraordinary data management system. ​

OASIS as an organizing philosophy views the data landscape of a sports league in three (3) layers: ​​

Level 0     All subsystems that create data or video

Level 1     The central hub that absorbs, collates, synchronizes, organizes, expands, and distributes

                  all Level 1 data via push and query APIs

Level 2     All subsystems that consume, present, or use the data

OASIS’ organizing philosophy defines a simple, intuitive, approach to a sports league’s data governance and data management but requires a highly disciplined, central authority to maintain the proper separation of the layers and to maintain functional independence between layers for a sports league to gain the full benefits of the OASIS organizing philosophy.

OASIS is agnostic as to whether there is a single vendor or multiple vendors supplying the various subsystems at Level 0 or Level 2. The OASIS organizing philosophy ensures all subsystem suppliers maintain functional independence, communicate clearly to others and receive the full benefit of their participation. ​

As a product, the OASIS Platform is a highly integrated, multi-venue, time-synchronized, multilevel, data/video management system that SMT architected, designed and created to provide professional sports leagues with a centrally controlled and league-controlled platform to organize, maintain, administer, and manage all phases of the league’s data creation, data distribution, data visualization, and data monetization.

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OASIS PLATFORM

FOR TENNIS

The OASIS Platform presents a data strategy success path for Tennis Australia. 

The OASIS solution is all-inclusive, future-proof and component agnostic, allowing Tennis Australia the flexibility to integrate technologies from third-party vendors and integrate new technologies that become available. Some components of OASIS are currently in place in SMT tennis applications being used for the Australian Open.

The OASIS Platform will give Tennis Australia the ability to control its data and video rights more directly while maximizing its ability to monetize those rights with third parties.

OASIS TENNIS

PLATFORM

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SUMMARY

  • Develop a global GrandSlam OASIS Platform to create:

    • Proven data and video management platform

    • Proven data analytics and visualization tools

    • Future-proof data infrastructure

    • Maximum control over data and video rights

  • Leverage SMT data scientists

  • Long-term vision: Implement Australian Open OASIS Platform

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OASIS PLATFORM CASE STUDY

NATIONAL HOCKEY LEAGUE

The OASIS Platform is the central component of the NHL’s next-generation data infrastructure, leveraging the full benefits of SMT’s NHL HITS Scoring System and Puck and Player Tracking (PPT) data for all NHL stakeholders, including NHL broadcasters. ​

 

  • The Eventing Intelligence Engine Inside OASIS, the EIEIO, is the core component of the OASIS Platform.

  • The EIEIO integrates and synchronizes the PPT data with the HITS data to produce the Official NHL Stats.

  • The EIEIO provides automatic live detection of hockey “events”, e.g., passes, player possession, shots, goals, time on ice, etc. ​

 

SMT’s solution suite for NHL broadcast partners debuted at the 2019 NHL All-Star Game and includes systems to seamlessly integrate PPT and eventing data into the three (3) key functional areas of the broadcast presentation of a live NHL game.

TALENT PROMPTERS

AND INFORMATION DISPLAY

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Encourages talent to refer to unique PPT and eventing data on a regular basis throughout a telecast. PPT and eventing data drive the live information screen content.

Current data displayed includes:

  • Distance Skated

  • Number of Shifts

  • Total Time on Ice (TOI)

  • TOI – This Shift

  • Player in Possession

​* Color-coding highlights when a player's shift time exceeds 30sec and 60sec.

* C.I.S. displays will evolve over time and are customizable for each user profile.

2D

GRAPHIC PRESENTATION

NBC Scorebug Example

OPTICS score bug integration via API and RTP ensures that all NHL broadcasters partners enjoy the maximum benefit of PPT data and EIEIO eventing data expressed graphically on their score bug devices.

  • Unique PPT and eventing data can drive compelling score bug drop-downs and slide-outs.

  • EIEIO triggers can coordinate and synchronize score bug displays with VFX-Live on-ice displays.

3D

VIRTUALf/x PRESENTATION

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VFX - Packaged Replay System

  • Standard timeline-based editor

VFX - Live System

  • Single-click, intuitive, easy-to-use GUI

  • Live insert from Center Ice POV

VFX - Instant Replay

  • Auto-generated Graphic Analysis packages

  • EIEIO Driven

  • Supports four (4) unique camera POVs

ADDITIONAL SOLUTIONS

SINCE 2019 ALL-STAR GAME

Eventing Intelligence Engine Inside OASIS (EIEIO)

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VIDEO DEMO

NHL ALL-STAR GAME

In the video that follows, you will see how all the information from the OASIS Platform comes to life for the NHL. The OASIS “Quad Split” video has four components:

  • Upper right quadrant: Our tracking video allows the user to see that all players and the puck are being properly tracked and tagged.

  • Lower right quadrant: One of two multipurpose and interactive portions of the video controller allows the user to see (and change between) various screens including:

    • The graphical interface screen where operators can insert virtual elements in real time;

    • A Commentator Information Screen (CIS);

    • A data analysis screen that confirms the system is receiving data as planned and measures the real-time quality of the data being received against agreed-to protocols;

    • An eventing screen that recognizes data and newly created events as they occur; and

    • A script editor that allows the operator to change instructions to the system for insertion of virtual elements and/or pre-programmed instant replay scripts.

  • Lower left quadrant: This quadrant is similar to the lower right-hand quadrant in that it allows the operator to toggle between screens. This video clip demonstrates the real-time generation of automated events being created through the OASIS Platform’s live eventing engine.

  • Upper left quadrant: Displays the real-time output of the system; this output will be highlighted in future videos showing the application.

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REACH OUT

STEPHEN KEMPER

Sr. Business Development Manager

s.kemper@smt.com

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