

GSIC
GROUNDBREAKERS CHALLENGE
PS21: ENHANCED DATA COLLECTION
ENHANCED
DATA COLLECTION
SMT has been a valued Professional Fighters League (PFL) partner since its inception in 2018, capturing a large amount of data from inside the “SmartCage,” churning out advanced next-gen analytics, introducing strike speed data and the wagering system for its new big board.
A remote, 3-member SMT scoring team using gaming controllers collects and aggregates data through a video feed provided from the fight location, including strikes, strike speed, take-down attempts, submission attempts, kicks, power strikes, and all the traditional strike data.
In addition, SMT generates punch speed data through UWB sensors in the fighters’ gloves and kick speed through its optical tracking solution. SMT uses its GPS-positioning Fight Tracker tool to show the distance fighters travel within the cage and how much time a fighter spends up against the cage.
The new stats and insights are driven by SMT’s patented OASIS Platform, a highly integrated, multi-venue, time-synchronized, multi-level, data/video management system. Through OASIS, SMT provides professional sports leagues/teams/federations with a platform to maintain, administer and manage centralized control over all phases of data and video.
OASIS is able to ingest all relevant data and video. Subsequently, its proprietary Eventing Intelligence Engine integrates and synchronizes all the various data inputs. Through automatic live detection of events new insights are created to enhance the presentation of the game to the public and the league's partners.
With SMT’s graphics and telestrator, SMT creates an information flow that enables fans to better understand and grasp the sport of MMA.
THE OASIS PLATFORM
NOW AND IN THE FUTURE
SMT’s 37 years of experience touching every aspect of the live sports industry has led SMT to create a powerful organizing philosophy called OASIS and a powerful data management system called the OASIS Platform (Organization of Asynchronous Sports Information Subsystems).
OASIS as an organizing philosophy views the data landscape of a sports league in three (3) layers:
Level 0 All subsystems that create data or video
Level 1 The central hub that absorbs, collates, synchronizes, organizes, expands, and distributes
all Level 1 data via push and query APIs
Level 2 All subsystems that consume, present, or use the data
OASIS’ organizing philosophy defines a simple, intuitive, approach to a sports league’s data governance and data management but requires a highly disciplined, central authority to maintain the proper separation of the layers and to maintain functional independence between layers for a sports league to gain the full benefits of the OASIS organizing philosophy.
OASIS is agnostic as to whether there are multiple individual vendors supplying the various subsystems at Level 0 or Level 2 or whether there is just one vendor supplying all subsystems at Level 0 or all subsystems at Level 2. The OASIS organizing philosophy ensures all subsystem suppliers maintain functional independence, communicate clearly to others and receive the full benefit of their participation.
As a product, the OASIS Platform is a highly integrated, multi-venue, time-synchronized, multilevel, data/video management system that SMT architected, designed and created to provide professional sports leagues with a centrally controlled and league-controlled platform to organize, maintain, administer, and manage all phases of the league’s data creation, data distribution, data visualization, and data monetization.

In the video that follows, you will see how all the information from the OASIS Platform comes to life for the NHL. The OASIS “Quad Split” video has four components:
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Upper right quadrant: Our tracking video allows the user to see that all players and the puck are being properly tracked and tagged.
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Lower right quadrant: One of two multipurpose and interactive portions of the video controller allows the user to see (and change between) various screens including:
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The graphical interface screen where operators can insert virtual elements in real time;
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A Commentator Information Screen (CIS);
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A data analysis screen that confirms the system is receiving data as planned and measures the real-time quality of the data being received against agreed-to protocols;
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An eventing screen that recognizes data and newly created events as they occur; and
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A script editor that allows the operator to change instructions to the system for insertion of virtual elements and/or pre-programmed instant replay scripts.
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Lower left quadrant: This quadrant is similar to the lower right hand quadrant in that it allows the operator to toggle between screens. This video clip demonstrates the real-time generation of automated events being created through the OASIS Platform’s live eventing engine.
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Upper left quadrant: Displays the real-time output of the system; this output will be highlighted in future videos showing the application.
ENHANCED MMA
DATA COLLECTION