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OASIS CASE STUDY

NATIONAL HOCKEY LEAGUE

SMT's OASIS Platform

The OASIS Platform is the central component of the NHL’s next-generation data infrastructure, leveraging the full benefits of SMT’s NHL HITS Scoring System and Player and Puck Tracking (PPT) data for all NHL stakeholders, including NHL broadcasters.

  • The Eventing Intelligence Engine Inside OASIS, the EIEIO, is the core component of The OASIS Platform.

  • The EIEIO integrates and synchronizes the PPT data with the HITS data to produce the Official NHL Stats.

  • The EIEIO provides automatic live detection of hockey “events”, e.g., passes, player possession, shots, goals, time on ice, etc.

Player and Puck Tracking for NHL Broadcast Partners

Situational Analysis

The NHL has invested millions of dollars in a live Player and Puck Tracking (PPT) system.

Statement of Challenges

  1. NHL Broadcast Partners have historically expressed resistance to using live VIRTUALf/x.

  2. The fast pace of NHL play relative to the pace of other professional sports that use tracking systems, e.g., NFL and NBA, has caused NHL Broadcast Partners to express disbelief that PPT data can be effectively integrated into their production workflow in a timely, meaningful and positively impactful way.

  3. If NHL Broadcast Partners cannot use the PPT data as a "natural" component within their current production workflow then NHL viewers will not see the benefits of the NHL's investment in the PPT technology.

  4. If NHL Broadcast Partners do not see the value and benefit of integrating PPT data into their productions, then the NHL fans will not see and enjoy the visual, informational, and analytic benefits of PPT data.

SMT’s Solution for Packaging PPT Data for NHL Broadcast Use

  1. SMT created a PPT data architecture and solution suite to meet the needs of NHL broadcast partners.

  2. SMT solutions and systems:​

    • ​harness the power of the PPT data for the benefit of NHL Broadcast partners

    • package the PPT data in ways that NHL Broadcast partners can easily use it

    • integrate PPT data into an NHL broadcast partners current production workflow

    • promote the use of PPT data across multiple points of the NHL Broadcast partners production

    • provide NHL Broadcast Partners with control over the implementation of their own VIRTUALf/x

    • provide for automatic graphic creation using PPT data and artificial intelligence “Eventing”

  3. SMT created a solution suite that allows NHL Broadcast Partners to naturally evolve the use of the PPT data within the current workflow of their NHL Broadcast Production

SMT VIRTUALf/x Architecture and NHL Broadcast Partner Solution Suite

SMT’s VIRTUALf/x Architecture for League-Wide Solution

  1. Three (3) high-end, real-time, graphic renderers per broadcaster

  2. Two (2) NHL-provided laptops running lightweight Web Apps to control graphic renderers

  3. Single-Click operation to simplify insertion of VIRTUALf/x

  4. One (1) VIRTUALf/x standardized I/O panel in each arena truck bay for use by each broadcaster

  5. Flight-pack renderers available for non-NHL arena games

  6. One (1) SMT-trained VIRTUALf/x staff person on-site in each arena for each NHL game

  7. Four (4) POV Cameras Supported

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SMT's Solution Suite for NHL Broadcaster Partners

SMT’s Solution Suite for NHL Broadcast Partners debuted at the 2019 NHL All-Star Game and includes systems to seamlessly integrate PPT and Eventing Data into the three (3) key functional areas of the broadcast presentation of a live NHL game.

Talent Prompters and Information Displays

Commentator Information Screens (C.I.S.)

2-D Graphic Presentation

Scorebug Integration of Call-Ups and Auto-Triggers

  

3-D VIRTUALf/x Presentation

VIRTUALf/x – Live

VIRTUALf/x – Instant Replay

VIRTUALf/x – Packaged Replay

SMT’s Vision is that PPT and Eventing Data can provide much more value to an NHL broadcaster than merely being the primary data source that drives VIRTUALf/x.

Talent Prompters and Information Display

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Encourages Talent to refer to unique PPT and Eventing data on a regular basis throughout a telecast PPT and Eventing Data drive the live information screen content.

Current Data displayed includes:

  • Distance Skated

  • Number of Shifts

  • Total Time on Ice (TOI)

  • TOI – This Shift

  • Player in Possession

​Color-coding highlights when a player's shift time exceeds 30sec and 60sec

C.I.S. displays will evolve over time and are customizable for each user profile

2-D Graphic Presentation

NBC Scorebug Example

Scorebug Integration via API and RTP ensures that all NHL Broadcasters Partners enjoy the maximum benefit of PPT data and EIEIO Eventing data expressed graphically on their Scorebug devices.

  • Unique PPT and Eventing data can drive compelling Sportsbug drop-downs and slide-outs

  • EIEIO triggers can coordinate and synchronize Sportsbug displays with VFX-Live on-ice displays

3-D VIRTUALf/x Presentation

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VFX - Packaged Replay System

  • Standard time-line based editor

VFX - Live System

  • Single-click, intuitive, easy to use GUI,

  • Live insert from Center Ice POV

VFX - Instant Replay

  • Auto-generated Graphic Analysis Packages

  • EIEIO "Eventing Intelligence Engine Inside OASIS" Driven

  • Supports four (4) unique camera POVs

Additional SMT Solutions Since 2019 NHL All-Star Game

EIEIO

Eventing Intelligence Engine Inside OASIS

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Script Editor

VIRTUALf/x – Instant Replay Treatment and Script Editor

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Video Demo - NHL All-Star Game

The OASIS Platform organizes the NHL’s data infrastructure and systems into three levels.

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